Saturday, June 29, 2013

'Terminator' Will Be Back For Brand-New Trilogy

Reboot will hit theaters in June 2015 and may star Arnold Schwarzenegger.
By Kevin P. Sullivan

Source: http://www.mtv.com/news/articles/1709751/terminator-trilogy-reboot-arnold-schwarzenegger.jhtml

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Brooks, Coulson lose bid to have hacking charges dropped

LONDON (Reuters) - Two former editors of a British tabloid newspaper shut down by owner Rupert Murdoch over a phone-hacking scandal lost a legal battle on Friday to have criminal charges against them dropped.

Rebekah Brooks and Andy Coulson, both former News of the World editors and close associates of Prime Minister David Cameron, have pleaded not guilty to charges that they conspired to intercept people's voicemail messages in pursuit of stories.

Their lawyers had argued that once a message had been heard by its intended recipient it was no longer "in the course of transmission" as defined by the Regulation of Investigatory Powers Act under which the charges were brought.

The hacking scandal prompted Murdoch to shut down the mass-selling Sunday tabloid in July 2011 and led to a huge police investigation and to a public inquiry that revealed embarrassingly cosy ties between the media and politicians.

The judge in charge of the hacking case had rejected the defence arguments advanced by lawyers for Brooks, Coulson and three other former News of the World staff in May, but this could not be reported at the time for legal reasons.

The defendants appealed, but the Court of Appeal upheld the earlier judgment on Friday and allowed it to be reported.

"There is no good reason why the first receipt of the communication should be considered as bringing the transmission to an end," the Court of Appeal judges wrote.

The ruling means that Brooks, Coulson and others will stand trial as planned in September on hacking and other charges.

Brooks and Coulson both deny charges of involvement in the bribery of public officials for stories, and Brooks also denies perverting the course of justice.

Brooks, who after leaving the News of the World went on to edit its sister paper the Sun, Britain's highest-selling newspaper, later became the boss of Murdoch's entire British newspaper arm until the hacking scandal forced her out.

In her heyday, she enjoyed close friendships with senior politicians including Cameron.

After leaving the News of the World, Coulson went on to work as Cameron's chief of communications. He was forced out of that job in January 2011 as the hacking scandal gathered pace.

(Reporting by Estelle Shirbon; Editing by Alistair Lyon)

Source: http://news.yahoo.com/brooks-coulson-lose-bid-hacking-charges-dropped-141930593.html

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Violence hits China's west ahead of anniversary

(AP) ? Violent attacks have spread this week in a tense minority region of western China, state media reported Saturday, just days before the anniversary of a bloody clash between minority Uighurs and the ethnic Han majority that left almost 200 dead and resulted in a major security clampdown.

China's communist authorities have labeled some of the incidents ? including one which left 35 people dead ? as terrorist attacks, and President Xi Jinping has ordered that they be promptly dealt with to safeguard overall social stability, state media reported.

The latest violent incidents were reported in southern Xinjiang's Hotan area. In one, more than 100 knife-wielding people mounted motorbikes in an attempt to storm the police station for Karakax county, the state-run Global Times reported.

Another was an attack mob in the township of Hanairike on Friday afternoon, according to the news portal of the Xinjiang regional government. It said the mob was armed, but did not say with what sort of weapons.

The official Xinhua News Agency reported a "violent attack" Friday afternoon on a pedestrian street in downtown Hotan city. No casualties were reported for any of the incidents, which state media say were quickly brought under control. The government's news portal, Tianshan Net, said there was no civilian casualty in Hanairike.

It has not been possible to independently verify the reports because of tight controls over information in the region.

The incidents on Friday in Xinjiang came after what the government described as attacks on police and other government buildings on Wednesday in eastern Xinjiang's Turpan prefecture's Lukqun township killed 35 people.

That was one of the bloodiest incidents since the July 5, 2009, unrest in the region's capital city, Urumqi, killed nearly 200.

Xinjiang (shihn-jeeahng) is home to a large population of minority Muslim Uighurs (WEE'-gurs) in a region that borders Central Asia, Afghanistan and Pakistan, and has been the scene of numerous violent acts in recent years.

Critics often attribute the violence in Xinjiang to what they say is Beijing's oppressive and discriminatory ethnicity policies. Many Uighurs complain that authorities impose tight restrictions on their religious and cultural life.

The Chinese government says that it has invested billions of dollars in modernizing the oil- and gas-rich region and that it treats all ethnic groups equally.

Calls to local government agencies were either unanswered or returned with the answer that they were unauthorized to speak.

State-run media reported that the incident Wednesday started when knife-wielding assailants targeted police stations, a government building and a construction site ? all symbols of Han authority in the region.

Photos released in state media show scorched police cars and government buildings and victims lying on the ground, presumably dead.

An exiled Uighur activist has disputed that account, saying the violence started when police raided homes. It was impossible to independently confirm the conflicting accounts.

Xinhua said 11 assailants were shot dead, and that two police officers were among the 24 people they killed.

"This is a terrorist attack, there's no question about that," Foreign Ministry spokeswoman Hua Chunying said Friday at a regular news briefing. "As to who masterminded it, local people are still investigating."

State news reports did not identify the ethnicity of the attackers, nor say what may have caused the conflict in the Turkic-speaking region. The reports said police captured four injured assailants.

The Global Times newspaper said Saturday that police had stepped up security measures, deploying more forces to public areas, governmental institutes and compounds for police and military police. It said a suspect was captured Friday afternoon in Urumqi.

Dilxat Raxit, spokesman for the Germany-based World Uyghur Congress, questioned Beijing's account of the event, saying local residents had told him police had forcefully raided homes at night, triggering the deadly conflicts.

Associated Press

Source: http://hosted2.ap.org/APDEFAULT/cae69a7523db45408eeb2b3a98c0c9c5/Article_2013-06-29-China-Xinjiang%20Riot/id-3a292d271d7d4e3a9ce66b5df7f01706

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Thursday, June 27, 2013

NASA's Voyager 1 explores final frontier of our 'solar bubble'

June 27, 2013 ? Data from Voyager 1, now more than 11 billion miles (18 billion kilometers) from the sun, suggest the spacecraft is closer to becoming the first human-made object to reach interstellar space.

Research using Voyager 1 data and published in the journal Science today provides new detail on the last region the spacecraft will cross before it leaves the heliosphere, or the bubble around our sun, and enters interstellar space. Three papers describe how Voyager 1's entry into a region called the magnetic highway resulted in simultaneous observations of the highest rate so far of charged particles from outside heliosphere and the disappearance of charged particles from inside the heliosphere.

Scientists have seen two of the three signs of interstellar arrival they expected to see: charged particles disappearing as they zoom out along the solar magnetic field, and cosmic rays from far outside zooming in. Scientists have not yet seen the third sign, an abrupt change in the direction of the magnetic field, which would indicate the presence of the interstellar magnetic field.

"This strange, last region before interstellar space is coming into focus, thanks to Voyager 1, humankind's most distant scout," said Ed Stone, Voyager project scientist at the California Institute of Technology in Pasadena. "If you looked at the cosmic ray and energetic particle data in isolation, you might think Voyager had reached interstellar space, but the team feels Voyager 1 has not yet gotten there because we are still within the domain of the sun's magnetic field."

Scientists do not know exactly how far Voyager 1 has to go to reach interstellar space. They estimate it could take several more months, or even years, to get there. The heliosphere extends at least 8 billion miles (13 billion kilometers) beyond all the planets in our solar system. It is dominated by the sun's magnetic field and an ionized wind expanding outward from the sun. Outside the heliosphere, interstellar space is filled with matter from other stars and the magnetic field present in the nearby region of the Milky Way.

Voyager 1 and its twin spacecraft, Voyager 2, were launched in 1977. They toured Jupiter, Saturn, Uranus and Neptune before embarking on their interstellar mission in 1990. They now aim to leave the heliosphere. Measuring the size of the heliosphere is part of the Voyagers' mission.

The Science papers focus on observations made from May to September 2012 by Voyager 1's cosmic ray, low-energy charged particle and magnetometer instruments, with some additional charged particle data obtained through April of this year.

Voyager 2 is about 9 billion miles (15 billion kilometers) from the sun and still inside the heliosphere. Voyager 1 was about 11 billion miles (18 billion kilometers) from the sun Aug. 25 when it reached the magnetic highway, also known as the depletion region, and a connection to interstellar space. This region allows charged particles to travel into and out of the heliosphere along a smooth magnetic field line, instead of bouncing around in all directions as if trapped on local roads. For the first time in this region, scientists could detect low-energy cosmic rays that originate from dying stars.

"We saw a dramatic and rapid disappearance of the solar-originating particles. They decreased in intensity by more than 1,000 times, as if there was a huge vacuum pump at the entrance ramp onto the magnetic highway," said Stamatios Krimigis, the low-energy charged particle instrument's principal investigator at the Johns Hopkins University Applied Physics Laboratory in Laurel, Md. "We have never witnessed such a decrease before, except when Voyager 1 exited the giant magnetosphere of Jupiter, some 34 years ago."

Other charged particle behavior observed by Voyager 1 also indicates the spacecraft still is in a region of transition to the interstellar medium. While crossing into the new region, the charged particles originating from the heliosphere that decreased most quickly were those shooting straightest along solar magnetic field lines. Particles moving perpendicular to the magnetic field did not decrease as quickly. However, cosmic rays moving along the field lines in the magnetic highway region were somewhat more populous than those moving perpendicular to the field. In interstellar space, the direction of the moving charged particles is not expected to matter.

In the span of about 24 hours, the magnetic field originating from the sun also began piling up, like cars backed up on a freeway exit ramp. But scientists were able to quantify that the magnetic field barely changed direction -- by no more than 2 degrees.

"A day made such a difference in this region with the magnetic field suddenly doubling and becoming extraordinarily smooth," said Leonard Burlaga, the lead author of one of the papers, and based at NASA's Goddard Space Flight Center in Greenbelt, Md. "But since there was no significant change in the magnetic field direction, we're still observing the field lines originating at the sun."

NASA's Jet Propulsion Laboratory, in Pasadena, Calif., built and operates the Voyager spacecraft. California Institute of Technology in Pasadena manages JPL for NASA. The Voyager missions are a part of NASA's Heliophysics System Observatory, sponsored by the Heliophysics Division of the Science Mission Directorate at NASA Headquarters in Washington.

For more information about the Voyager spacecraft mission, visit: http://www.nasa.gov/voyager and http://voyager.jpl.nasa.gov .

Source: http://feeds.sciencedaily.com/~r/sciencedaily/top_news/top_science/~3/RSctGZatbW0/130627140803.htm

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Wall St. rises 1 percent after Dudley comments

NEW YORK (Reuters) - Stocks rose 1 percent on Thursday, rallying in a volatile session in the wake of comments from William Dudley, head of the New York Federal Reserve.

Dudley said the Fed's asset purchases would be more aggressive than the timeline Chairman Ben Bernanke outlined last week if U.S. economic growth and the labor market turn out weaker than expected.

Equities initially pared their gains after the comments before climbing again.

The Dow Jones industrial average <.dji> was up 157.15 points, or 1.05 percent, at 15,067.29. The Standard & Poor's 500 Index <.spx> was up 16.34 points, or 1.02 percent, at 1,619.60. The Nasdaq Composite Index <.ixic> was up 35.84 points, or 1.06 percent, at 3,412.07.

(Reporting by Ryan Vlastelica; Editing by Bernadette Baum)

Source: http://news.yahoo.com/stock-futures-point-third-day-gains-ahead-data-111732699.html

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Exotic alloys for potential energy applications

June 27, 2013 ? The search for thermoelectrics, exotic materials that convert heat directly into electricity, has received a boost from researchers at the California Institute of Technology and the University of Tokyo, who have found the best way to identify them.

In the new open-access journal APL Materials, the team shows that a relatively simple technique called the "rigid band approximation" can predict a material's properties more accurately than a competing, more complicated method.

"The rigid band approach still supplies the simple, predictive engineering concepts we need for discovering fruitful thermoelectric material compositions," says G. Jeffrey Snyder, a Caltech faculty associate in materials science, who led the research.

Thermoelectrics have been used since the 1950s to power spacecraft by converting the heat from radioactive decay into electricity. Their unusual properties arise from complex interactions between the many electrons associated with the atoms in alloys of heavy metals such as lead, bismuth, tellurium and antimony.

With no moving parts, thermoelectric generators are quiet and extremely reliable, requiring minimal maintenance. However, the generators are relatively inefficient (typically less than 10 percent) and the materials needed to build them are expensive -- factors that have prevented their widespread use and limited thermoelectrics to niche applications such as spacecraft or wine refrigerators.

In recent years, however, the need for increased energy efficiency and non-carbon-based power generation has sparked renewed interest in thermoelectrics. With improvements, researchers believe the materials could generate cheap electricity from otherwise wasted heat produced by engines and factory furnaces.

"If we could double their efficiency, then thermoelectric modules incorporated into an automobile engine's exhaust system could generate enough power to replace the alternator, which would increase the car's gas mileage," said Snyder.

The challenge for scientists is to choose alloy compositions, crystal sizes and additives, (also called dopants), which would yield high thermoelectric efficiency. With an exhaustive number of possible combinations to choose from, scientists use theoretical calculations to guide their search for promising materials. The materials' extreme complexity, however, requires theorists to make various assumptions that have each led to different approaches.

The most common approach is the "rigid band" approximation, which provides a relatively simple model of a material's electronic structure, and the more complex "supercell" approach, which gives a detailed picture of its ideal atomic arrangement. Some scientists have said the rigid band approach is too simple and inaccurate to be useful.

Snyder's team reported exactly the opposite result. Their calculations showed that the rigid band approach was actually more accurate than the supercell method in predicting the observed properties of a popular thermoelectric -- lead telluride -- doped with a small amount of sodium, potassium or thallium.

"Supercell approaches are accurate for very specific dopant cases, but they do not take into account the various defects present in real materials," Snyder said. By using the simpler rigid band model, he added, scientists should be able to more quickly identify promising new and more-efficient thermoelectric compositions.

The article, "Validity of rigid band approximation of PbTe thermoelectric materials" is authored by Yoshiki Takagiwa, Yanzhong Pei, Gregory Pomrehn and G. Jeffrey Snyder. The paper is among the first to appear in the new journal APL Materials, which is produced by AIP Publishing.

Authors of this study are affiliated with the University of Tokyo, and the California Institute of Technology.

Source: http://feeds.sciencedaily.com/~r/sciencedaily/~3/u8eE_Vk9ZRg/130627130955.htm

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Thursday, June 20, 2013

Console gaming will survive! Xbox One remembers its roots | Digital ...

playstation-4

I used to have this giant garbage bag filled with Atari 2600 cartridges. My dad left it behind when he moved out. The first video game I ever played -?Pole Position ? was in there, along with tons of others. My first stumbling steps toward becoming a gamer started with this bag. I played every game in there (including E.T.!), and I also swapped every one of them over time with a neighbor around the corner for games I didn?t have. It was a magical time, a period of interactive plenty.

The culture of console gaming isn?t quite ready to die. Or evolve. Or whatever the next phase is for a medium that extends back as far as the early years of Atari and its competitors. Gamers want to keep passing around or selling off their physical media, and they want to do it without the pesky eye of the Internet always watching.

Xbox-One-critics-topics-page-mem-2I sat and watched with great interest yesterday as Microsoft pulled an about-face on the controversial Xbox One policies that were laid out in the days after the console?s announcement. It was inevitable, really. From the moment Sony?s Jack Tretton took the stage at the tail end of the company?s E3 2013 press conference and ?dropped the mic? on Sony?s rival, the decision was made. In order to keep up, in order to?compete, the Xbox One would need to stick to the old ways.

Don?t think that the route to this policy shift was quite as direct as ?consumers hate new policies, Microsoft changes tune.? If that were the case, the new arrangement would have been revealed prior to E3, when the wave of discontent first started to crash. If Sony had fallen in line behind Microsoft at the trade show ? as many expected it would, particularly in light of 2012?s rumored always-online requirements and used game blockage for the PlayStation 4 ? things would have been different. That?s not what happened though.

Maybe the rumors were a bit of corporate subterfuge, a sly attempt on Sony?s part to lure its competitor into embracing an unpopular set of policies. Or maybe the ?digital future? Microsoft had mapped out really was the plan all along. It doesn?t matter now. We live in a digital world, but console gamers still want an analog solution.

used-games-gamestop

Can you blame us? We?ve grown up swapping cartridges and discs. It?s one of the advantages that console gaming has over mobile or PC: there?s a culture, a community, that?s built itself around sharing freely. The Xbox One?s now-defunct family sharing feature would have kept that alive to some extent, but people aren?t quite ready to give up the familiar act of handing off a piece of physical media to a friend. I?m certainly not, as much as I might recognize that attitude as antiquated thinking.

So we?re still chained to keeping a disc in our drive when we play, or carrying a plastic case along to a friend?s home to game there. Same as it ever was.?The challenge of ushering gaming into the digital future that Microsoft envisioned is ensuring that the heart of what makes console gaming special isn?t lost, and the company?s Xbox One policies threatened that in a couple of ways.

Online checks were the big one. Steam gets along just fine, allowing offline play for up to 30 days before requiring gamers to ?check in? using an Internet connection. If you can?t get your machine to an Internet in the space of a month then you?re playing games in the wrong generation.

Microsoft?s 24-hour requirement was needlessly restrictive, and without any demonstrable reason. The need for damage control overruled any possibility of the company extending that window instead of dropping it all together. Still, I?ll always wonder what the industry landscape would have looked like today if Microsoft had come out from moment one with a 30-day window for online checks.

sony playstation 4 used games

The used games situation wasn?t nearly as dire. If you read through the original license transfer guidelines for Xbox One closely, they weren?t such a huge shift away from what we know. Family sharing was actually a popular feature, and one that I hope to see Microsoft implement in the future. You were still going to be able to sell off old games, or gift them to friends. Sharing discs would have been a no-no for first-party titles, but with both that and license transfers for used games, much of the power was going to be left in the hands of the third-parties.

The Activisions and Electronic Arts of the world want to make money, sure, but the people running these companies aren?t stupid. The status quo says that new games (for the most part) cost $60 and used games cost $55 or less. Retailers like GameStop earn a sizable profit off of secondhand sales ? almost double what?s typically paid out to you, the gamer ? and none of that goes back to the publishers. Those profits likely would have been cut back, at least for Xbox One re-sales, but the price tags you see on the racks wouldn?t have changed.?

The other big problem was really one of messaging. The policies originally laid out for the Xbox One are completely foreign in the console space, and the big challenge that Microsoft faced was bringing the changes across in a positive way. Facts remained unclear after the hardware reveal thanks to conflicting interview responses from company executives. Then there was the big, impersonal policy dump on Xbox.com immediately before E3. Just words on a website, with little explanation. That?s not how ?you guide a loyal customer through unfamiliar and potentially scary territory.

xbox-one-console-hardware-logo

It would have been so easy to address the changes in a more informative way. Not just clarifying the confusing fine points but also highlighting the benefits that these changes bring to the games. Developers have an enormous amount of potential now in being able to work with Microsoft?s existing network infrastructure as a tool to power their creations. It?s the promise of the cloud that we?ve heard so much talk about.

Xbox 360 logoThat doesn?t go anywhere with Microsoft?s policy shift. The cloud lives on and developers can still harness it. As we move deeper into the generation, we?ll see console games that, like the PC-only?SimCity, actively require online access because crucial bits of processing are handled remotely. At that point, it?s the publisher requiring an Internet connection and the publisher that then needs to justify the reasons for that requirement. It will always come back to the games though: if the cloud improves the player?s experience, who?s going to complain?

Microsoft made a smart move here, both in stepping back from its controversial policies and in acting quickly to do so. It was the only play left, given the events of the past few weeks. That said, I sincerely hope that we do one day see a move toward the digital future envisioned for the Xbox One. If it happens, it will come with the benefit of hindsight.

No one?s going to take away your right to play games offline when Internet isn?t a requirement, certainly not in this hardware generation. Similarly, the act of passing a disc to your friend isn?t going anywhere. These are deeply ingrained ideas in the culture of console gaming. The trick then, for both Microsoft and for Sony, will be in figuring out how to evolve those ideas in a more purely digital space.

Source: http://www.digitaltrends.com/gaming/xbox-one-policy-shift-resuscitates-the-ailing-culture-of-console-gaming/

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